It’s been a week or two since I started this skirmish game and today I had the chance to conclude the final moves.
The story or scenario so far of my 1:1 skirmish game using pound store plastic warriors converted into colonial infantry and natives – photos and blogpost 1
The native spearmen attacking from the ridge on the right had done serious damage to the numbers of Redcoats relieving the Gatehouse patrol.
It was fairly obvious that the Redcoats would be unable to hold out at the Gatehouse to the Pass for long against the massed native rifles on the ridge.
Once most of the native spearmen had been dealt with, the cleverest solution for the Redcoats was to run for cover beneath the ridge that the native riflemen were on or remain across the other side of the valley beyond rifle range.
By Turn 6, many of the Redcoat troops had perished in the melee fighting against the Native Spearmen, leaving mostly the militia rifles to attempt to reinforce or rescue the Highlander patrol at the ruined Gatehouse.
Turning the gaming board round to get my painting seat back in action, this time we are looking from the native rifle positions on the left ridge down the valley.
Turn 7 to 11 saw the Militia and remaining Redcoats reach the Gatehouse. Several Native Riflemen left the ridge to attempt to cut off the retreat of the Militia but were fought off in melee.
Redcoat orders: What to do on this confused situation with so few men?
A d6 dice roll sorted this out. 1-3 retreat, 4 occupy Gatehouse or 5-6 attack the native ridge.
The Redcoats and Militia rolled to retreat, aiming to return with reinforcements. They remained below the ridge or out of rifle range. Their flag or colours were safe.
The Redcoats and Militia retreat out of rifle range.
The surviving Redcoats, rescued Highlanders from the Gatepost and the Militia halt out of rifle range. The heliograph operator flashes back a request for reinforcements.
Likewise the natives rolled for their next action and also retreated, melting away from the ridge to watch from the hills.
A most satisfactory game, albeit a game that soon proved unwinnable for the Redcoats after the heavy losses against the native spearmen. It proved interesting enough despite being shelved twice, played over three short occasions, all part of the convenience of a portable game board and of solo gaming.
It was a joy to finally be handling figures that I had been converting and painting for many previous weeks. It was the good looking game I had been working towards and envisaged. I liked the Old School / Featherstone / Wells look of the game and of the rugged desert Heroscape Hex terrain.
Blogposted by Mark Man of TIN on Pound Store Plastic Warriors, 25 February 2018.