After months watching and reading about these new figures being designed, mastered and made as my first ever Kickstarter pledge, these BMC Plastic Army Women are finally here – and well worth both the patient wait and the effort by Jeff Imel and team at BMC.
What better way to celebrate their time under the Christmas tree than a snowball fight with some of these new recruits out on the parade ground and assault course soon after they were unwrapped?
Camp Benjamin is named after the comedy film Private Benjamin (1981) with Goldie Hawn about American female army recruits in training.
I tracked down some suitably plastic pound store items that match their traditional army men or women style such as this rope bridge and towers, the odd plastic wall sections as well as other snowball fight cover made from white Lego and old Playmobil snow sections.
Add some Christmas trees and you have that spirit of the Snow Ball!
Turn 3 – already some of the snowballers can shoot from behind Snow cover
Snowballing round the base of the Rosie the Riveter statue (also a BMC copper colour freebie)
Each of the squads of four had a box of chocolate rations (colour themed Lego block tan or green) in their sentry box, something to be defended.
Victory Conditions / End of Game either:
a) all four of the rival squad defeated after 6 snowball hits on each
b) capture of the rival squad’s chocolate rations
Range measured in lolly sticks.
Firing per single figure rolling 1 standard d6 dice
Long Range (LR) 3 lolly sticks – 6 required to hit target
Medium Range (MR) 2 lolly sticks – 5 or 6 required to hit target
Close Range (CR) 1 lolly stick – 4,5 or 6 required to hit target
If target hit when behind partial cover (low snow wall etc), roll casualty saving throw of 1d6 – 6 means deflected / saved by the cover, otherwise 1-5 counts as normal snowball hit (lose a point)
Movement is one half lolly stick per figure per turn. Anything like climbing fences, walls etc takes one turn.
IGO YUGO rules. Roll two suitably coloured dice (in this case, tan and green) – highest score moves first, other side second, first side to move shoots first, second side to move shoots second.
Solve any melee as they happen or after firing, as you wish.
Each figure (numbered or named as you wish e.g. Green 1, Green 2 …) needs to have a tally kept of life points – use spare d6, tally chart etc.
Figure removed when hit by 6 snowballs.
If figures are touching bases, this counts as Snow Melee – extreme close range fir snowballing, close enough to shove snow down each other’s necks sort of thing.
Attacker is whichever colour side went first – roll on dice
Roll one d6 per two duelling figures in melee
1 or 2 – Hit on attacker – loses one point
3 – Both attacker and defender hit – both lose one point
4 – Both sides miss
5 to 6 – Hit on defender – lose one point.
(Melee system adapted from Gerard De Gre via Donald Featherstone Solo Wargaming and simplified by Kaptain Kobold)
Snowball Fight variations – Alan Gruber, Duchy of Tradgardland – six life points for each character, one point lost each time hit by a snowball.
Our original rules – Scouting Wide Games / snowball fights:
Blog posted by Man of TIN, 27 December 2020